This is the first realistic material I made in Substance Painter. The objective of this project is to recreate the terrain located in Bushmills, UK, named “Giant’s Causeway”.
This is also the final project of the course “Creating textures in Substance Designer”, with Professor Angel Fernandes.
In the creation process, I also paid attention to the organization of nodes in substance. I also reused repeated nodes as a way to improve performance.