• Environment, Materials, Props, VFX
  • 2026

Village in the Clouds

Hello! Starting 2026 with this project that I’ve been working over the last year ✨☺️

I decided to do this project to improve my large-scale Environment skills. I took the opportunity to share all the knowledge I’ve gained in the breakdown below, I hope you like it! =D

I created the entire Environment from scratch, including props, vegetation, textures, VFX, landscape, and buildings. The main character was created in VRoid Studio.

Thanks to Guilherme Miles for modeling and texturing Yak.
Thanks to Dan Vitoria for the art direction and all the support throughout the project, Carlos (Mexanico) and so many other friends who supported me throughout this project.
Concept Art by: 简繁

Project – Step by Step
Gameplay
Continous View
Breakdown Contents
Project Structure
Concept Art by 简繁
1: How to Create a Map EXTREMELY FAST
1: How to make Camera Facing Billboards 2: Simple Global Wind in UE4
1: How to Create Ghibli inspired Foliage bushes
1: Dan Vitoria
1: Stylized Water Shoreline in UE4/UE5
1: Anime Waterfall Splash Tutorial
1: Texel Density Masterclass
1: Four Layer Vertex Painting Using Material Layers 2: Tile a cropped texture in atlas
1: David L. Silva
1: Let’s talk about Trim-Sheets Techniques
1: Texture Your 3D Models Like a Pro with Anchor Points
1: Carlos (Mexanico)
1: How to bend objects in Blender
1: Rigging for impatient people 2: Bird Flight Animation Tutorial
1: Guilherme Miles
1: Let’s fast setup the Vroid anime character in Unreal
My Youtube Channel: https://www.youtube.com/@lucasenvs

next project

Stylized Little Island

Lucas Cavalcanti