• Environment, Materials, Props, VFX
  • 2026

Village in the Clouds

Hello! Starting 2026 with this project that I’ve been working over the past year ✨

I decided to do this project to improve my large-scale environment skills. I took the opportunity to share all the knowledge I’ve learned in the breakdown below, I hope you like it! 😁

I created the entire environment from scratch, including props, vegetation, textures, VFX, landscape, and buildings. The main character was created in VRoid Studio.

Thanks to Guilherme Miles for modeling/texturing Yak and Dan Vitoria for the art direction. Thanks as well to Carlos (Mexanico), Dan Vitoria and so many friends who supported me throughout this project.
Concept Art by: 简繁

Project – Step by Step
Gameplay
Continous View
Breakdown Contents
Project Structure
Concept Art by 简繁
1: How to Create a Map EXTREMELY FAST
1: Painting landscapes with alpha brushes in UE
1: How to make Camera Facing Billboards 2: Simple Global Wind in UE4
1: How to Create Ghibli inspired Foliage bushes
1: Dan Vitoria
1: Stylized Water Shoreline in UE4/UE5
1: Anime Waterfall Splash Tutorial
1: Texel Density Masterclass
1: Four Layer Vertex Painting Using Material Layers 2: Tile a cropped texture in atlas
1: David L. Silva
1: Let’s talk about Trim-Sheets Techniques
1: Texture Your 3D Models Like a Pro with Anchor Points
1: Carlos (Mexanico)
1: How to bend objects in Blender
1: Rigging for impatient people 2: Bird Flight Animation Tutorial
1: Guilherme Miles
1: Let’s fast setup the Vroid anime character in Unreal
My Youtube Channel: https://www.youtube.com/@lucasenvs

next project

Stylized Little Island

Lucas Cavalcanti